﻿
using System.Collections.Generic;
using UnityEngine;
using ZYLFramework.UI;

namespace Game.UI
{
    public class PawnStatePanelModel:UIModel
    {
        public Dictionary<Transform, StatePanel> PawnMap;
        public List<StatePanel> StatePanelPool;
        
        public override void Init()
        {
            base.Init();
            PawnMap = new Dictionary<Transform, StatePanel>();
            StatePanelPool = new List<StatePanel>();
        }
    }
}
